As I researched spelling curricula, I bumped into Spell to Write and Read. It was love at first sight.
From what I can tell, my children like it already, too. You see, for preschoolers or non-readers, Spell to Write and Read (SWR) offers a variety of games to develop phonemic awareness – the key to good spelling and reading skills.
On pages 20-22 of the Teacher’s Manual, Wanda Sanseri, the author, offers several games to play with preschoolers. I have already done some of these at random times of the day. They don’t even know they are learning because I took the work out of it by saying, “Let’s play a game.”
One such example is “Run around the clock,” an exercise used to teach the directional orientation needed for writing. I made 12 3×5 cards with numbers 1-12, as suggested, and placed them on the floor of our living room like the face of a clock. I asked the kids to stand at number 12 and then I gave them directions: “Run to 6”, or “Walk to 3” etc. They loved it. They asked to switch with me and they gave me commands, too. I walked or ran as they gave me my marching orders, no pun intended.
When I got a chance, after they slowed down their excited comments, I told them: “This direction is called clockwise because this is how the clock hands move. When we learn to write though, we will move in a funny direction called counterclockwise”. I said that several times. They blinked and listened.
Most of what I do with them now is quick and painless, fit for their attention span. I just drop concepts into their receptive minds and let it go. When they hear about it again, it will sound familiar. Hopefully.
But the greatest moment for me was when my son took the game one step further. After playing it for a few minutes, he ran to the table, grabbed a stack of construction paper and several markers and made 12 different drawings which he placed next to each number card. He drew several types of trucks, a teddybear, a ship, a volcano, an ambulance, a map… you get the idea. Things a 5-year-old would draw. Then, he asked me to go to the truck and run to the map. Or walk from the map to the teddybear.
He was having so much fun, he asked me not to put the clock away overnight. He wanted to play some more the next day.
Another SWR game we play (sometimes even in the car) is vowelizing words. I was trying to teach them to count the syllables in a word, but found that they started prolonging vowels and so they would end up with extra claps and extra syllables.
So he said “CAT!” and clapped once. He knew that was one syllable. Then, he said “CA-A-A-AT” and the result was confusion.
His younger sister started imitating him, as she does in everything. From my reaction, she realized she would go down the wrong path. She went back to her clapping the word and not exaggerating the vowels. She takes her learning seriously, even though everything else in life is a game for her. She is my happy-go-lucky child, but she shows a lot of maturity when it comes to learning. Meanwhile, my son got stuck.
My strategy was to get him to hum the word (as suggested on page 21 of the red SWR Teacher’s Manual). That way, he could not go wrong. I asked him to say “CAT” with his mouth closed tightly. He went, “Hum!” That was it. One syllable. Once I showed him that, I could tell he was relieved he had a tool.
This spelling curriculum, like many others, is all about giving children tools. Wish me luck as I delve into it more and more.
What about you? Have you looked at Spell to Write and Read? Have you attended any of their training seminars? Have you used it in your homeschool? Why? Why not?
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Thank you for the kind words, Elizabeth. Let me explain. SWR’s cursive penmanship guide divides letters into clock letters (a, c, d, g, o, q) , loop letters (e, l, b, f, h, k), uphill letters (i, j, p, r, s, t, u, v, w, y) and hump letters (m, n, x, z).
Imagine an a on top of a clockface. For a cursive a, you start from the baseline up and around the clock, but only up to 2. Then, you turn back to 10 and lower then counterclockwise to 2 to finish the letter. I am preparing them to know that we write as if going around the clock to 2 clockwise, but then we turn around, counterclockwise.
For a manuscript a, you start at 2 and go back to 10 and below, of course. Both are counterclockwise moves, so this game works even if you teach manuscript first.
Loving your blog. I’ve got some little ones myself so am finding this interesting. What an adventure! So neat when the kids don’t even realize they’re “working” and learning. You lost me at the clockwise thing, though. Maybe I’m not picturing it right. If you start at 12 and go to 1, that is left to right. Which is the same way we write. Anyway, I look forward to more insights!